Starfield’s start screen is not minimal because the team didn’t care, insists Bethesda



Bethesda’s Head of Publishing, Pete Hines, has hit back at World of Warcraft designer Mark Kern after Kern said Starfield‘s start screen suggests it “either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care”.

“The physiognomy of start screens. The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work,” Kern tweeted





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This post originally appeared on TechToday.